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You want your objective to be placed at different places each time your map starts? Add a little exploration to the gameplay? You know: like the Flak88 in "The Hunt"... OK, bad example because people seldom get there, and when they do: its rather obvious where the Flak88 is anyway, but you could make better use of it.
This tutorial is not really complete yet. I'll just point you around a bit for now.
This scripting is not very easy to read for a beginner. I suspect this script was created before MOH was complete, and because of this: they had to "invent the wheel" before it was done. But the basics of how to do it is in there.
You have this map in your standard MOH:AA installation.
This objective script is a bit easier to read, and the objective itself also uses brushes instead of models ( by making the brushes a script_object ) for those of you who prefer that.
I could rip out the objective out of that map to make an example, uncompiled, map file for this tutorial.
Get this map in the map download section.
- Bjarne